Tuesday, 10 June 2014

Temple Run 2 vs Subway Surfers – Which game to choose?

If you’re looking through apps that’ll charm their way into your heart, then look no further then these two runner games that’ll optimize their use for your smartphone or tablet

Comparing Temple Run 2 to Subway Surfers is like comparing Dota 2 to League of Legends. You can’t possibly win. They both have pros and cons, and both have solid and faithful player bases. Still, it’s unlikely you’ll enjoy both equally, so if you want to try out one of the two, it’s best to know what each one offers. Is Subway Surfers or Temple Run 2 the better fit for you?

Since the success of Temple Run, Imangi Studio has kept to what they’ve known best; and that of course means keeping the running theme of Temple Run and spruce up the mechanics for the sequel, Temple Run 2. As you’d expect from the mobile app market being as competitive as it is today, there’ve been numerous spin-offs and unofficial releases of games that rivaled Temple Run 2’s gameplay experience. While none of them are relatively worth mentioning against Imangi Studio’s domination of the genre, there is one that we’ll directly point you towards if you’re getting a little tired of the same ol’ floating temple and being chased by a demonic monkey tidbit.

Subway Surfers is rather different, but still holds the same idea as Temple Run 2. Instead of being a dapper explorer, you’re character has been traded in for a graffiti-inclined youth running from the police. Not so much like those demonic monkeys, but it provides the incentive. Although Subway Surfers was released one year prior to Temple Run 2, it has seen its fair share of the mobile market with over 250 million+ downloads. Of which it has been estimated that Subway Surfer’s retained at least 60% of their initial downloads via Forbes’ article released in late July of 2013.

So what’s the trick here; with Temple Run 2 having been attributed to getting at least 50 million+ downloads in two weeks?

To answer that question, we’ll have to take a glimpse at the core mechanics of each game and weigh out the characteristics that might (or might not!) make either app more appealing to the audience.

Subway Surfers

Overall, this game is far more flashy, has more 3D elements in the interface, and would appeal to young adults or teenagers a little more than Temple Run 2. Its more-or-less cut from the same cloth, although the differences are still apparent for the first-time player who’s looking to swap between Temple Run 2 and Subway Surfers. One of the major hindrances that I’ve noticed in the game is the inability to optimize the smartphone or tablet (ie: shifting it back and forth to change the angle and catch coins.) Subway Surfer’s is pretty simplistic, meaning that you’ll only expect the swiping movement as you play along the main challenge. One perk it has in contribution to this is that Kiloo Studio could implement more power-ups and appropriate items for the game itself.

Such as the hoverboard, which is a lot like Temple Run 2’s power-up except it doesn’t exactly use the same execution. The board itself will speed up and enhance the distance between yourself and the policeman; not to mention help out when you’re starting to slope up trucks and jump between moving vessels.

Which makes us come to yet another tweak in Subway Surfer’s favor; the movement and change of scenery that seems to be more modernized and also semi-science fiction. Long term play feels a little less taxing and repetitive, but at the same time that won’t guarantee the replayability. There’ll just be some days that you might not open the app at all. Which is completely expected, but after coming back to it in a few days you’ll probably be refreshed and able to hop right back in. The casual aspect of it is a little more approachable in consideration to the audience that it’ll be aiming for. And we all know how much the younger generation love their ‘cool’ apps.

Temple Run 2

Temple Run 2 will always hold a special place in this reviewer’s perspective because the prior installment was quite the hot topic when it was first published by Imangi Studios. Here, the developers had an extra year before publishing the intended sequel in 2013; and it has a lot of good as well as some negative aspects to it. Honestly, the game hasn’t changed too much (which can be both good and mildly disappointing) since the first installment of Temple Run. It has the same pursuers, albeit that the multiple demonic monkeys have merged into one singular creature. And the overall familiar concept of the ragged explorer plunging through a temple and stealing an artifact.

It’s fairly picturesque in terms of interface. It looks and plays as if it is the spin-off title of an Indiana Jones adventure game, which is charming for a while but can get painfully repetitive if you’re not into that specific genre. It is a tad bit more flexible in terms of controls and is able to use the entire movement of your swipes and angled motion in order to collect coins. So it wins in terms of mobility; however, its idea involving the concept of power-ups leave some room to be explored. Primarily due to the fact that there’s only one that is relatively useful in-game and can’t be exploited often. The power (like the hoverboard in Subway Surfers) only lasts about .30 secs and does not carry over like Subway Surfer’s until the impending crash. It’ll give you invincibility for a while, which is nifty, though!

There is also a little plus in how gems can be collected throughout a level and you can easily respawn from the place you’ve died with no particular penalties. You still get the same number of chances, although Temple Run 2 normally will place the player back at the beginning instead of mid-track like Subway Surfer’s has been known to do.

In Conclusion

Both games are great for a casual crowd, to be quite honest. These apps are great ways to spend your time (or your kid’s time) playing and keeping pace with the challenge. Really, you’ll find the most numerous differentiation between the two runner games in their comprehensive themes. Subway Surfer’s goes for the younger, animated aspect whereas Temple Run 2 is more the realistic sort of adventure dynamic.  But in hindsight both installments play well on smartphones and tablets and chances are if you’ve played one that you’ll adore the other. There are some gameplay differences, but in the long run I can see the consumer relatively finding both to their liking; but perhaps playing a little more of Kiloo Studio’s Subway Surfers if they’re feeling like taking their time in playing over 2+ hours of an app.

In my personal opinion, it’ll always be Temple Run and Temple Run 2 over Subway Surfers, but I entice that each be given a fair shot. We’d love to hear your assessment below regarding leaning more towards Subway Surfers or Temple Run 2!



Read more: http://www.gamerheadlines.com/2014/06/temple-run-2-vs-subway-surfers-which-game-to-choose/#ixzz34G07JRZy

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