Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Tuesday, 10 June 2014

Temple Run 2 vs Subway Surfers – Which game to choose?

If you’re looking through apps that’ll charm their way into your heart, then look no further then these two runner games that’ll optimize their use for your smartphone or tablet

Comparing Temple Run 2 to Subway Surfers is like comparing Dota 2 to League of Legends. You can’t possibly win. They both have pros and cons, and both have solid and faithful player bases. Still, it’s unlikely you’ll enjoy both equally, so if you want to try out one of the two, it’s best to know what each one offers. Is Subway Surfers or Temple Run 2 the better fit for you?

Since the success of Temple Run, Imangi Studio has kept to what they’ve known best; and that of course means keeping the running theme of Temple Run and spruce up the mechanics for the sequel, Temple Run 2. As you’d expect from the mobile app market being as competitive as it is today, there’ve been numerous spin-offs and unofficial releases of games that rivaled Temple Run 2’s gameplay experience. While none of them are relatively worth mentioning against Imangi Studio’s domination of the genre, there is one that we’ll directly point you towards if you’re getting a little tired of the same ol’ floating temple and being chased by a demonic monkey tidbit.

Subway Surfers is rather different, but still holds the same idea as Temple Run 2. Instead of being a dapper explorer, you’re character has been traded in for a graffiti-inclined youth running from the police. Not so much like those demonic monkeys, but it provides the incentive. Although Subway Surfers was released one year prior to Temple Run 2, it has seen its fair share of the mobile market with over 250 million+ downloads. Of which it has been estimated that Subway Surfer’s retained at least 60% of their initial downloads via Forbes’ article released in late July of 2013.

So what’s the trick here; with Temple Run 2 having been attributed to getting at least 50 million+ downloads in two weeks?

To answer that question, we’ll have to take a glimpse at the core mechanics of each game and weigh out the characteristics that might (or might not!) make either app more appealing to the audience.

Subway Surfers

Overall, this game is far more flashy, has more 3D elements in the interface, and would appeal to young adults or teenagers a little more than Temple Run 2. Its more-or-less cut from the same cloth, although the differences are still apparent for the first-time player who’s looking to swap between Temple Run 2 and Subway Surfers. One of the major hindrances that I’ve noticed in the game is the inability to optimize the smartphone or tablet (ie: shifting it back and forth to change the angle and catch coins.) Subway Surfer’s is pretty simplistic, meaning that you’ll only expect the swiping movement as you play along the main challenge. One perk it has in contribution to this is that Kiloo Studio could implement more power-ups and appropriate items for the game itself.

Such as the hoverboard, which is a lot like Temple Run 2’s power-up except it doesn’t exactly use the same execution. The board itself will speed up and enhance the distance between yourself and the policeman; not to mention help out when you’re starting to slope up trucks and jump between moving vessels.

Which makes us come to yet another tweak in Subway Surfer’s favor; the movement and change of scenery that seems to be more modernized and also semi-science fiction. Long term play feels a little less taxing and repetitive, but at the same time that won’t guarantee the replayability. There’ll just be some days that you might not open the app at all. Which is completely expected, but after coming back to it in a few days you’ll probably be refreshed and able to hop right back in. The casual aspect of it is a little more approachable in consideration to the audience that it’ll be aiming for. And we all know how much the younger generation love their ‘cool’ apps.

Temple Run 2

Temple Run 2 will always hold a special place in this reviewer’s perspective because the prior installment was quite the hot topic when it was first published by Imangi Studios. Here, the developers had an extra year before publishing the intended sequel in 2013; and it has a lot of good as well as some negative aspects to it. Honestly, the game hasn’t changed too much (which can be both good and mildly disappointing) since the first installment of Temple Run. It has the same pursuers, albeit that the multiple demonic monkeys have merged into one singular creature. And the overall familiar concept of the ragged explorer plunging through a temple and stealing an artifact.

It’s fairly picturesque in terms of interface. It looks and plays as if it is the spin-off title of an Indiana Jones adventure game, which is charming for a while but can get painfully repetitive if you’re not into that specific genre. It is a tad bit more flexible in terms of controls and is able to use the entire movement of your swipes and angled motion in order to collect coins. So it wins in terms of mobility; however, its idea involving the concept of power-ups leave some room to be explored. Primarily due to the fact that there’s only one that is relatively useful in-game and can’t be exploited often. The power (like the hoverboard in Subway Surfers) only lasts about .30 secs and does not carry over like Subway Surfer’s until the impending crash. It’ll give you invincibility for a while, which is nifty, though!

There is also a little plus in how gems can be collected throughout a level and you can easily respawn from the place you’ve died with no particular penalties. You still get the same number of chances, although Temple Run 2 normally will place the player back at the beginning instead of mid-track like Subway Surfer’s has been known to do.

In Conclusion

Both games are great for a casual crowd, to be quite honest. These apps are great ways to spend your time (or your kid’s time) playing and keeping pace with the challenge. Really, you’ll find the most numerous differentiation between the two runner games in their comprehensive themes. Subway Surfer’s goes for the younger, animated aspect whereas Temple Run 2 is more the realistic sort of adventure dynamic.  But in hindsight both installments play well on smartphones and tablets and chances are if you’ve played one that you’ll adore the other. There are some gameplay differences, but in the long run I can see the consumer relatively finding both to their liking; but perhaps playing a little more of Kiloo Studio’s Subway Surfers if they’re feeling like taking their time in playing over 2+ hours of an app.

In my personal opinion, it’ll always be Temple Run and Temple Run 2 over Subway Surfers, but I entice that each be given a fair shot. We’d love to hear your assessment below regarding leaning more towards Subway Surfers or Temple Run 2!



Read more: http://www.gamerheadlines.com/2014/06/temple-run-2-vs-subway-surfers-which-game-to-choose/#ixzz34G07JRZy

Monday, 9 June 2014

Plantronics M155 MARQUE Bluetooth Headset for apple iPhone

The Good The Plantronics Marque M155 is a fashionable and affordable headset that is comfortable in the ear. Audio quality is good. It comes with a free one-year subscription to the Vocalyst service and voice alerts, and you can answer calls with your voice. It also has a visual battery indicator when paired with an iPhone.
The Bad The Plantronics Marque M155 does not have good noise cancellation, resulting in poor call quality when outdoors.
The Bottom Line The Plantronics Marque M155 is an attractive and comfortable Bluetooth headset that complements the iPhone's style, and works well as long as you keep it to indoor usage
Plantronics is marketing the Marque M155 as a Bluetooth headset designed for use with smartphones. Indeed, we can't help but notice its silver sides and button design are very similar to the iPhone 4 (and the upcoming iPhone 4S). Features are decent--you get A2DP audio streaming, voice alerts, and a free one-year subscription to Vocalyst, a Plantronics service that will read your messages, let you dictate replies, and carry out other functions. It also has a companion application for both Android and iOS devices, and if you pair it with an iPhone the headset's visual battery meter shows up on the iPhone's screen. Call quality wasn't perfect, especially in an outdoor setting. For only $59 retail, however, you might be able to forgive that imperfection.

Even though Plantronics said that the Marque M155's sleek and svelte design is meant to complement most smartphones, we think it's quite obvious the company took major design cues from Apple when designing the Marque. The Marque M155 is thin and rectangular, with a glossy black or white finish on the front and back. It has squared-off sides covered in silver, which reminds us of the iPhone 4. Even the multifunction call button on the front looks very similar to the iPhone's home button.

On the back of the headset is an earpiece clad in a clear earbud cover. The Marque M155 comes with three different sized eartips, and each of them has a loop attached so the headset will fit securely without an ear hook. Still, it does come with an optional plastic hook if you feel the need for additional stability--we didn't. To us, the Marque M155 felt very comfortable in the ear, fitting neither too deeply nor too loosely. We were able to wear it all day without feeling like it was going to fall off.

Also on the back of the headset is a hidden notification LED that lights up when the headset is powered on or when it's charging. There are a sliding power switch on the left spine and a volume control button on the right. There's no volume rocker, so you have to cycle through a few volume levels before getting to the right one. Plantronics seems to want you to use your smartphone's volume control instead if you want more refined control. It's a little annoying, but not terribly frustrating.

Sunday, 8 June 2014

what do you mean by MAC OSX + iOS ?

What will you do when your idevices like iPhone,iPad or iPod touch battery gets over ? so you can work on Mac Mini? or Mac Pro or iMAC like facetime or iMessage etc? well yes and that's what it mean so lets see what's the features we can do


Mac and iOS.
Connected like never before.
When you use a Mac or an iOS device, you’re able to do incredible things. And now when you use them together, you can do so much more. With OS X Yosemite and iOS 8, your devices recognize when they’re near each other, enabling new features that let them work together in even smarter ways. So the best devices now bring out the best in each other.
From Mac to iOS and vice versa. Pick up right where you left off.
When your Mac and iOS devices are near each other, they can automatically pass whatever you’re doing from one device to another. Say you start writing a report on your Mac, but you want to continue on your iPad as you head to your meeting. Handoff lets you switch over and pick up instantly where you left off. Or maybe you start writing an email on your iPhone, but you want to finish it on your Mac. You can do that, too. Handoff works with Mail, Safari, Pages, Numbers, Keynote, Maps, Messages, Reminders, Calendar, and Contacts. And app developers can easily build Handoff into their apps

Start working on a project on your Mac and pick it up instantly on your iPad or iPhone.

Phone. Mac, now answering the call.

Now you can make and receive iPhone calls right on your Mac. When your iPhone rings, you’ll get a notification on your Mac showing you the caller’s name, number, and profile picture. Click the notification to answer, and your Mac becomes a speakerphone. You can also decline the call or respond with a quick iMessage. Making a phone call from Mac is just as easy. Just click a phone number you see in Contacts, Calendar, Messages, or Safari. Dial in to a conference call from a Calendar event, and your Mac automatically enters the passcode for you. And if your iPhone rings while it’s charging in the bedroom, you can answer the call on your Mac in the living room — they just have to be on the same Wi‑Fi network. Because it works with your existing iPhone number, there’s nothing to set up. Just point, click, and say hello.

SMS.More ways to get your message across.

With OS X Yosemite and an iPhone running iOS 8, you can send and receive SMS and MMS text messages right from your Mac. So when friends text you — regardless of what phone they have — you can respond from whichever device is closest. All the messages that appear on your iPhone now appear on your Mac, too. You can also initiate a text message conversation on your Mac by clicking a phone number in Safari, Contacts, or Calendar.


after Buying Mac Pro which 4K monitor is best fore you all?

The long-awaited new Mac Pro has now been available since the beginning of the year, and since then several 4K monitors have emerged as ideal companions for Apple's powerhouse.

The Mac Pro has support for up to three of the Ultra HD resolution 4K displays (that's four times the resolution of Full HD), so Mac Pro customers are likely to be contemplating which display to choose.

We've seen no sign of an Apple-made 4K display, something many have been expecting in the form of an update to its Thunderbolt display. The first beta version of the upcoming OS X Mavericks 10.9.3 update hints that Apple could be working on a 4K display, though, as non-Retina Mac users will be able to natively set their 4K monitors to run OS X at "Retina" resolution.

Apple has also added support for driving 4K screens at 60Hz in OS X 10.9.3, another hint at an upcoming 4K monitor from the company.

Apple may decide to launch a new display at some point, but in the mean time, there are several to choose from from third-party display makers as listed below. In addition to the new Mac Pro, the Retina MacBook Pro also supports 4K displays.

4K monitor for Mac Pro: Samsung UD590 4K display

SAMSUNG
At the end of March, Samsung revealed the pricing and release schedule for a new line of consumer monitors including its first 4K display designed for desktop use. It sports a 3840 by 2160 resolution, and measures 28 inches diagonally. The exciting news is that Samsung's 4K monitor carries a price tag of just $700 (around £420), which is significantly lower than some of the competition.

The displays are currently available to preorder in the US and are set to begin shipping later this year. We'll update this article with UK information as soon as we get it.

4K monitor for Mac Pro: Dell UltraSharp 4K monitors

DELL
Dell unveiled 24in and 32in Ultra HD 4K monitors (above) with 3840 x 2160 resolution at the beginning of December, both available to buy now at £1,059 and £2,375 respectively.

A more affordable option from Dell is the 28in Ultra HD 4K monitor which costs just $699, though it doesn't seem to be available in the UK yet.

We used the Dell UltraSharp 24 Ultra HD monitor with out Mac Pro to create a 24in Retina display. Here's how.

4K monitor for Mac Pro: LG Real 4K 31MU95 4K monitor

LG
LG's first 4K monitor, called the Real 4K 31MU95, was launched in January at CES in Las Vegas. It's a 31in monitor with a widescreen 19:10 ratio, with a 4096 by 2160 pixel resolution. LG will also be offering 34in and 29in UM95 models with 3440 by 1440 resolution at a ratio of 21:9. LG hasn't announced pricing yet, though.

4K monitor for Mac Pro: Asus PQ321Q & Asus PB287Q 4K monitors

ASUS
Asus's PQ321Q is a 31.5in 4K monitor has a resolution of 3,840 by 2,160 pixels. It's super-thin, at just 35mm, and has an ant-glare finish perfect for designers. It's £2,999, but you can save more than £100 if you shop around.

If that's a bit above your budget, Asus is also offering a 28in 4K monitor with the same resolution as the PQ321Q. The PB287Q, which will be available in the second quarter of 2014, has a smaller and cheaper chassis to the more expensive model mentioned above, bringing the cost down to just $800 (around £500).

4K monitor Mac Pro: Lenovo ThinkVision Pro2840m 4K monitor


Also more affordable at around £500 is Lenovo's ThinkVision Pro2840m 4K monitor (above), which is expected to arrive in April 2014. It has a 3840 by 2160 resolution display at 28in.

4K monitor Mac Pro: Sharp PN-K321 4K monitor


Apple sells a 31.5in Sharp 4K monitor on its online store, for £3,499. The Sharp PN-K321 4K Ultra HD LED monitor has a resolution of 3840 by 2160 pixels.

4K monitor Mac Pro: Sony PVM-X300 4K monitor

SONY
Sony has a 4K monitor, the PVM-X300 (above) – which was unveiled at the IBC 2013 trade show. Targetted at professional video editors, this broadcast and feature-film quality model has a 10-bit colour depth and a wider range of inputs than the other models we've featured here – but comes with a price tag of around £20,000.

You don't have to just focus on displays. Seiki offers a 50in 4K TV with 3 HDMI ports that can be used as a monitor. The best part is that it's cheap, at around £1,000. 50in may be a tad too big, though, so there's a 39in version that's even cheaper, at around £500. We haven't seen the Seiki TVs in the UK yet, though.

WHY MAC PRO NEED 4K MONITOR OR TVs explained by APPLE

Apple explains enhanced 4K monitor support built into OS X 10.9.3
In an update to a support document on Friday, Apple offers details on the changes and improvements — including expanded display compatibility — made to 4K monitor support under the company's latest OS X Mavericks 10.9.3 release.




According to Apple's "Using 4K displays and Ultra HD TVs with Mac computers" support page, the latest OS X 10.9.3 version can pump out a 30 Hz picture over single-stream transport (SST) to Dell's UP2414Q and UP3214Q displays, as well as Panasonic's TC-L65WT600. This function was previously limited to Sharp's PN-K321 and the ASUS PQ321Q.

Further, the late 2013 MacBook Pro with Retina display and late 2013 Mac Pro now support the above displays at 60 Hz refresh rates using multi-stream transport (MST). The support document offers instruction on how to get the 4K screens to function accordingly, since most ship with MST turned off by default to enhance compatibility with older computers.

In addition to the expanded display support, Apple also offers instruction on adjusting attached screens to best fit content to available real estate. As seen in the graphic above, which is a screenshot of OS X 10.9.3's Display Settings, Apple now uses an icon-based scaling selection user interface instead of just showing screen resolution numbers.

With the latest OS X Mavericks 10.9.3 release, Apple is quickly bringing its Mac operating system up to date with its latest hardware like the Retina MacBook Pro and redesigned Mac Pro.

Friday, 6 June 2014

Things We Want From the iPhone

Most important thing which I want in iPhone is unlimited iOS updated because some people who dream for it and he save whole life pocket money and buy and after 4 years 
there is no use of it then
Apple calls the iPhone 5s “forward thinking,” and there are plenty of features that back up that claim. This sequel sports a faster A7 processor with an advanced 64-bit architecture and a new TouchID fingerprint sensor that you can use to unlock the device and make purchases. You’ll also find an upgraded camera with a larger sensor, larger pixels and true tone flash. However, the 5sdoesn’t have everything we want in an iPhone, and it’s never too early to start dreaming up what could be next. Here’s our wish list of features for the iPhone 6.
When Reuters reported that Apple had been experimenting with larger 5.7-inch displays, we had hoped to see an iPhablet added to the iDevice lineup. Apple increased the screen size of its smartphones from 3.5-inches to 4 inches with the iPhone 5 last year, but it stuck with that size on the iPhone 5s. This size is still significantly smaller than other successful smartphones on the market, such as the Samsung Galaxy S4 (5 inches) and HTC One (4.7 inches).

A larger screen would make the iPhone 6 a better device for watching movies, surfing the web and playing games. You’d also get a bigger keyboard, which would make it easier to type. With iWork, iPhoto and iMovie coming to iOS 7 for free, we could use a little more real estate. We’re also hoping and expecting that Apple will up the resolution on the iPhone 6 to at least full HD (1920 x 1080) up from today’s standard def affair (1136 x 640).

Thursday, 5 June 2014

Why I love iPad so much.............

the launch of the iPad Air may well have been the weirdest Apple event we've seen for some time, but the device at the heart of it is Apple's best iPad yet.
The iPad Air is another evolutionary step for Apple's tablet, and that means improving the shape and heft of it and giving its innards an upgrade too.
Hands on: iPad Air review
Hands on: iPad mini 2 with Retina display review
The big question is, is that enough? The new iPad isn't cheaper, and there are no barnstorming new features - so for example the TouchID fingerprint scanner hasn't made its way across from the iPhone 5S - and of course rivals are catching up.

Is the iPad Air good enough to stay ahead of the competition? Here are the key differences between the new iPad Air and the outgoing iPad 4.
1. The iPad Air is really, really thin

The move to retina displays made the previous iPad considerably more porky than its predecessor, but the iPad Air has been on the Atkins diet: it's 20 percent thinner at just 7.5mm.
That's a whopping 2.2mm thinner than the outgoing iPad 4 and more than a millimeter thinner than Google's Nexus 10 or Nokia's 2520, and it makes a surprising difference to the way the iPad Air looks.
2. The iPad Air is really, really light

Apple hasn't just given the fifth generation iPad a really good squeeze. It's made serious weight savings too. The iPad Air weight is just one pound, or 469g in real money. The iPad 4 is 635g, which makes it tiring to hold for long periods.
This new iPad should be considerably more comfortable for longer. That's particularly important if you tend to do a lot of reading on your iPad - on the iPad 4 even short stories end up giving you gorilla arms - and of course it means it won't be as heavy to lug around either, which was a major drawback of the iPad 4.
3. The iPad Air is an awful lot smaller

The bezel's 43% smaller than before, and that reduction slims the iPad Air from a previous width of 185.7mm to a more slender 169.5mm. It's lost a millimeter of height too, although that change isn't exactly noticeable.
The thinner sides do make a difference, though: while the screen remains unchanged the useless area around it is significantly slimmer, once again making the device more portable and more comfortable to hold for long periods.
4. The iPad Air has got a processor that goes wheeeeeeeee

As widely predicted, the iPad Air gets Apple's most powerful mobile processor, the A7, which runs eight times faster than the original iPad.
It's a 64-bit processor that promises to do everything twice as well, so graphics performance is two times better, performance is two times faster, twerking videos are two times twerkier and so on.
It isn't two times greedier, though: Apple promises that you'll get the same ten-hour battery life of its other iPads. The iPad Air also gets the M7 motion sensing chip from the iPhone 5S.
5. The iPad Air has much better Wi-Fi

It doesn't get the ultra-fast 802.11ac Wi-Fi that Apple's rolling out in its laptops, but the radio in the iPad Air is still much better than before: it's the first iPad to get MIMO (multiple input, multiple output) multiple antennas for its 802.11n Wi-Fi, which means it's capable of up to 300Mbps downloads.
It can also connect to slower 802.11a/b/g networks, and it supports both 2.4GHz and 5GHz frequency bands.
6. The iPad Air has much better 4G LTE support

The outgoing iPad Wi-Fi + Cellular supported LTE bands 2, 4, 5 and 17, but the iPad Air equivalent runs on bands 1, 2, 3, 4, 5, 7, 8, 13, 17, 18, 19, 20, 25 and 26.
That means it'll work on all the UK's LTE services as well as most of the wider world's, and as before it'll drop down to 3G or GSM if LTE isn't available.
You'll be able to get the Wi-Fi + Cellular model on EE, O2, Three and Orange, with data-only plans starting at £2 per day.
7. The iPad Air is packed with free apps

Every iPad Air comes with the latest versions of Apple's iLife and iWork suites, delivering Pages word processing, Numbers spreadsheets, Keynote presentations, iPhoto, iMovie and Garageband.
The apps are all brand new versions, although Garageband isn't entirely free: some instruments and sounds will require in-app purchases.
They've also been developed in conjunction with the new OS X versions, so you'll be able to share documents between desktop and iPad apps via iCloud - something that hasn't exactly been great in previous versions.
There's a catch, though: sharing documents from iWork with the Mac requires the latest versions of the desktop iWork apps, which are only available for OS X Mavericks.

iPad vs. Galaxy vs. Nexus vs. Kindle vs. Surface: Which tablet should you get?

This review  is doen because I think people dont like tablet much beacause of thier size and there are alot of confusion of OS(OPERATING SYSTEM ) between iOS, Windows, Android ETC , I think in every house there must be atleast 1 tablet for their entertainment and also for work I recomend to buy iPad and also with it buy Apple T.V So get option of mirriong you can read my article of mirriong by searching it so lets dont talk much lets see the fight 

iPad vs. Galaxy vs. Nexus vs. Kindle vs. Surface: Which tablet should you get?

iPad vs. Galaxy vs. Nexus vs. Kindle vs. Surface: Which tablet should you get?

!
Apple has flipped the tables - er, tablets - and not only managed to cram a 2048x1536 display into the 7.9-inch Retina iPad mini, but managed to cram a full-sized 9.7-inch display into the new iPad Air. But is either of them to right tablet for you? While everyone here at iMore certainly believes the iPad is still the best tablet for most people, most of the time, there are rare exceptions where an alternative tablet might suit your specific needs better. The iPad may have the best overall user experience, the highest quality apps and games, the widest range of services, the biggest selection of accessories, and the best customer support, but there are also things the iPad doesn't offer that other tablets do, like subsidized hardware pricing, digitizer support, Microsoft compatibility, or simply no Apple about them. How do you know which one is for you? Keep reading!

Most delightful interface and experience

Unlike others, Apple built the iPad on top of a mobile-first operating system. (Little know fact: Apple actually began work on the iPad before the iPhone.) As such, it's not crippled by the need to support legacy interface paradigms or hardware, like mice and pointers and tiny click targets. Instead it was born from multitouch, and made everything that came before feel old and unwieldy by comparison. From slide to unlock to pinch and zoom, it's now become a mainstream sensation. Over time, Apple's built on that with everything from FaceTime for incredibly easy video calls to Siri for incredibly engaging voice control. A lot of other companies throw a lot more features at the wall, hoping something sticks. Apple's focus on the best, more coherent, most usable features. iOS 7 makes it even better. They re-built the entire interface on top of a game-style physics and particle engine, so it's even more discoverable, playful, and powerful than ever before.

Highest quality apps and games

Apple is neck-in-neck when it comes to sheer number of items in the App Store, but they're so far ahead when it comes to the sheer number of tablet apps that's it's not even a race any more. Out of the one million apps available, nearly half of them are now optimized for the iPad. Part of that is because Apple showed developers how to make tablet apps based on the ones Apple made at launch. Part is because of the set targets Apple provided, making it easier to create pixel-perfect tablet interfaces. Part is because that, from early on, iOS developers came from the very design-centric, experience-centric Mac developer community. That set the bar very high. Likewise, some of the biggest and best gaming franchises came to the iPad early, and still come to the iPad first. While you can get a lot of name brand apps on multiple platforms now, many of the boutique apps are still iOS exclusive, including Infinity Blade, Tiny Wings, Letterpress, and more. Then there are Apple's own - now free - App Store apps, which are some of the best in mobile: Numbers, Pages, Keynote, iMovie, iPhoto, and Garageband. Other platforms are still struggling to attain tablet breadth. iOS has that, and depth

Widest range of services

Everything you need to know about Apple's iCloud -- PC-free, iTunes in the Cloud, iTunes Match, Photo Stream, Documents in the Cloud, Find my iPhone, Find my Friends, and more!
When you get an iPad, not only do you get instant access to all of Apple's great services, like iCloud backups, and iTunes in the Cloud re-downloads, but you also get access to pretty much all of Google and Microsoft/Nokia's best services - like Gmail, Google Maps, Chrome, Google Drive, Google+, Hangouts, Outlook, SkyDrive, Bing, Skype, Here Maps, and even BBM (BlackBerry Messenger) via iPhone compatibility. You also get the best third party services like Dropbox, Box, Spotify, Songza, Pandora, Netflix, Amazon Kindle and video, HBO Go, Hulu Plus, and many more. Apple doesn't offer their stuff on any other tablets (iWork for iCloud on browsers being the only exception), but almost everybody offers everything on iPad.

Biggest selection of accessories

From protective to decorative cases, to keyboards and other peripherals, the choice of iPad accessories remains the best of any tablet on the market. Part of that is due to the iPads popularity. Part of that is due to Apple releasing new designs only once every couple years, and keeping designs on the shelf for 3-4 years. That means accessory makers can sell the same accessory for a lot of tablets, for a long time, which is the best thing in the world for them - and for iPad owners. Instead of worrying about making something for a wide range of tablets, they can concentrate on making a wide range of things for the iPad. No matter what kind of case you want, what capacity battery charger, what kind of stand or keyboard, what type of Bluetooth accessory, chances are you won't only find it, you'll find several different options to choose from.
Note: The full-sized iPad just got a redesign, becoming the iPad Air. It'll take accessory makers a couple of months to ramp back up, but they'll do it quickly

Best customer support

If you have an Apple Retail Store near you, it's a great reason to buy an iPad. Apple will not only sell you the tablet, but they'll help you set it up and show you how to use it, and give you free lessons on all the main features and apps. More importantly, if anything goes wrong, they'll fix it for you or swap it for a new tablet, usually while you wait. You can make a Genius Bar appointment, walk in with a broken iPad, and thanks to Apple customer service and iCloud, walk out half and hour later with a replacement tablet containing all of your stuff, that's essentially a clone of the one you walked in with.
Microsoft is starting to do likewise with Microsoft Stores and Skydrive. Most other manufacturers aren't even trying
Even though the iPad's user experience is unmatched, the app, accessory, and services unequaled, and the customer service the best in the business, there's still more you may need. That's where iMore comes in. We'll help you get used to your new iPad, help you figure out which are the best apps, accessories, and services for you, and help show you all the things you can do with it, like photography, music, and more. And when you're ready, we'll help you upgrade to your next tablet. Whether you keep up with us on the web, via RSS, Twitter, App.net, Facebook,Google+iMore, YouTube, or iTunes, or some other way, you'll quickly find out the iPad doesn't only come with great stuff, it comes with a great community!

Who should get the iPad?

If you want a tablet that just works, and that has all the great user experience, app and game, accessory and services, customer support and iMore community benefits, then the iPad is for you. It's not as cheap as many competitors these days, doesn't have a Wacom-style digitizer built-in, but it remains the single best tablet lineup in the world at what it does, and what it does it does very, very well.
Unless you have a very specific set of requirements or use cases that make something else a better option for you - see below - get an iPad. You'll be glad you did.

Who should get a Samsung Galaxy tablet instead?

Samsung makes a dizzying array of tablets in what seems to be every half-inch increment between 7 and googolplex. I'm not a fan of the Galaxy Tab series. They're iPad knockoffs and not very good ones. However, I am a fan of the Galaxy Note series because, awkward software aside, they include Wacom-style digitizers. That means they work with styluses as first-class citizens. Anyone looking for an amazingly portable Wacom tablet that also happens to run Android apps would be well-served to look at one of the tablet sized Samsung Galaxy Notes.

Who should get a Nexus Tablet instead?

The Nexus 7 has just been refreshed with a higher density screen, making an already good tiny tablet even better. The Nexus 10 hasn't been updated yet, but should be soon. Both run Android the way Google means for it to be run.
The interface isn't quite as good as the iPad, though it's getting better every iteration, and the tablet-optimized app selection is still a crime against larger screens, but services like Google Now are unmatched on any other platform. Also, Google typically eats profit margins on their hardware (since they make money off advertising in their services), so Nexus tablets can be quite a bit cheaper than competing devices, including and especially Apple's.
If price is your most important feature, and you like stock Android, you'll likely be happy with a Nexus tablet.

Who should get an Amazon Kindle Fire HDX instead?

Amazon is perhaps the only company other than Apple that understands humans don't want old fashioned PC desktops on their tablets. That makes the Kindle Fire line much more useful and approachable to mainstream customers. They've also recently updated both their small and full-sized line of tablets with the Amazon Kindle Fire HDX.
Like Google, Amazon subsidizes the hardware cost of their tablets, although instead of ads, they do it with content. The Kindle Fire HDX is basically the world's best front-end to the Amazon store, and the best way to buy anything digital from Amazon. The downside is, because of that model, Amazon literally can't afford to put the Kindle Fire HDX up for sale in any country where they don't have a digital store to support it.
They also run a highly modified version of Android, called Mojito, but retain access to Android apps. If you're in the U.S. (or a few other countries), you're all in on Amazon, and you want to save some money up-front, however, the Kindle Fire HDX could make you happy.

Who should get Windows Surface or RT Tablet instead?

While the iPad sits between the phone and the laptop, Microsoft's Surface, and Windows tablet strategy in general actually sits between tablets and laptops. That makes them quite different in kind. And, thanks to the RT vs. Pro strategy, a little complicated.
If you have to run Windows apps, specifically Office, then you might have to get a Surface or RT tablet, or a Windows Pro tablet. The Surface is Microsoft's own hardware, but there are other brands as well, like the Nokia 2520.
If you want slightly more than a tablet, Windows RT might appeal to you. If you want slightly less than a laptop, Windows Pro might appeal to you.

Facebook Couldn't Kill Snapchat. Can Apple?

Here-today-gone-in-10-seconds photo-sharing app Snapchat has been doing its best to dig itself a shallow grave, with a series of pretty significant problems for an app built to appeal to privacy-lovers. In January, a hacker published a list of millions of Snapchat’s users and their phone numbers. Last month, the FTC revealed that it had pursued a legal complaint against the company for security problems and lying about user’s photos disappearing — they do in factstick around. Then last week, Snapchat CEO Evan Spiegel, 23, was regretting that his college emails didn’t come with a self-destruct option when Valleywag published them, revealing that Spiegel just a few short years ago was using very crude language to refer to the ladies who inspired he and his friends to build an app for safer sexting. Rough year! It may have gotten rougher this week, when Apple AAPL +1.14% announced it’s entering the self-destructing marketplace. In iOS8, Macheads will be able to send photos, videos and audio messages Mission Impossible-style.
Apple is not the first tech giant to come at Snapchat. After Facebook’s reported $3-billion-dollar offer to Snapchat got rebuffed, Mark Zuckerberg offered Facebook users a Snapchat clone called Poke, but it never took off. Part of its problem (beyond it’s terrible name) was that Facebook’s private messaging was not very popular to begin with, which is likely part of the reason why it purchased WhatsApp, an app people actually like using to send one-on-one private messages. Apple is in a very different position from Facebook. Apple iMessaging is already popular and Apple has taken Snapchat’s ‘ephemeral’ business model and turned it into a feature

Regardless, a tech giant like Apple incorporating the deletion feature (in the same week that tech giantGoogle GOOGL -0.17% released an End-to-End encryption Chrome extension to make Gmail more private) is a sign that privacy enhancement is catching on as a business trend. Do these giants entering the space lift the tide for all privacy players or threaten them? Snapchat is far from the only company trying to turn privacy into a money maker. Wickr, SilentCircle, and Glimpse are but a few of the start-ups duking it out in this space. I asked them what they thought of Google and Apple wading in in a big way.An obvious advantage for Snapchat is that it is device-agnostic while iMakeItDisappear will be limited to iDevices. Only 25% of the American population has an iPhone according to Pew. iPhone ownership though is higher among the younger demographic who may be more likely to use a feature like this. According to Pew, among 18-24 year olds, 31% have iPhones and 43% have Android, while among the 25-34 set, the split is 34% iPhone and 40% Android. If nothing else, it’s a reason for Macheads to start dating their own kind.
Wickr created a self-destruction app two years ago that promises better security that Snapchat. “It’s not intimidating,” says Wickr chief technology officer Robert Statica. “It’s reassuring that Google and Apple are copying us and our technology. It means that we’re doing the right thing.”
While no one has played around with Apple’s iDestruction feature yet, Statica thinks it will be similar to Snapchat in erasing the image from the app but not from the phone’s memory so it can still be recovered forensically. “It’s a validator for us, but our technology is better,” says Wickr CEO Nico Sell.
Elissa Shevinsky, the founder of another photo deletion app Glimpse, voiced a similar sentiment. “It’s awesome that ephemerality is catching on, but companies like Apple are hindered by legacy apps and legacy code,” she says by email. ” We have the advantage of being able to create a fully ephemeral experience, building exactly what younger users want right now.”
SilentCircle, meanwhile, is an encrypted messaging app that’s targeting the same people Google is with its End-to-End Chrome extension — which makes a message appear as gibberish until it reaches its destination, so that it can’t be intercepted or read while in transit. “ All in all, we are cheering about this,” says Silent Circle CEO Mike Janke by email. “It is a very positive sign of how the world is starting to demand privacy.”
But he called the offerings from Google and Apple “only cosmetic in nature.” “For instance, Apple doesn’t claim that the messages actually expire -in fact they don’t,” he writes. “It is still on Apple’s servers for any warrant and they are still on your phone’s flash drive. Same as Snapchat, it is not secure and it doesn’t really disappear. What Google is doing is also very cool. However, it doesn’t stop Google from decrypting and reading your emails with a Bot, in fact it might even do that before you encrypt it.”
Google for its part says that won’t happen and that it won’t place contextual ads on encrypted email.
The privacy space is heating up, and it’s not just small start-ups offering innovative ways to protect data anymore. Soon “threat profile” may be as en vogue a term as encryption and ephemerality, if consumers start thinking hard about who exactly they want to protect their data from — and then choose their providers accordingly.

Apple wants you to get rid of 'chicken fat' using its iPhone

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Apple unveiled its latest iPhone ad during the Stanley Cup.Apple
Apple may not be ready to track your health with HealthKit quite yet, but it wants to remind you how the iPhone can already help you get fit.
The Cupertino, Calif., company on Wednesday released the newest TV ad in its "You're more powerful than you think" campaign. In the latest spot, iPhone users swim, run, and weigh themselves, all while connected to apps on their smartphones and while using accessories.
And they're all working out to a track called "Chicken Fat." The song in the ad was originally composed for President John F. Kennedy's physical fitness program and was performed by Robert Preston. Recordings of the song were sent to US school officials to accompany the official US Physical Fitness program of the President's Council on Physical Fitness.
"Go you chicken fat, go away," says the song, which sounds like it's backed by a marching band. "Go you chicken fat, go."

The new ad comes as Apple hosts its Worldwide Developer Conference in San Francisco. During its high-profile keynote Monday, the company showed off the latest version of its iOS mobile software and its Mac OS X operating system, as well as a new smart-home program. It also launched a new programming language, called Swift, to help developers make apps faster.Health has become a big focus area for companies across the tech sector. Several have introduced health-centric gadgets, such as the Samsung Gear Fit and Jawbone Up24, and countless others are working on smart glucose meters and similar products. Other companies see an opportunity to mine patient data or collect readings on individuals to predict when they'll get sick and tailor treatment.
Another new feature shown by Apple was HealthKit. The software, available this fall with Apple's newly unveiled iOS 8, will let consumers track health-related data and serve as a hub for that information. It includes a corresponding app named Health, which can be used with third-party fitness devices.
The promise, according to what was demonstrated at WWDC, is to knit data from separate apps and even fitness accessories into one repository. Nike, for instance, was named as one company that will be enabling its data into Health. A picture of a Fitbit next to the iPhone shows it won't be the only fitness device to get quick support. And a partnership with the Mayo Clinic promises to import an individual's particular health parameters, like blood pressure, and then contact a hospital if one's readings suddenly get too high.
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Apple unveiled its new HealthKit feature Monday at its Worldwide Developers Conference.
Aside from HealthKit, Apple so far has been relatively quiet in the health and fitness market. It has partnered with Nike on a fitness app but hasn't released a wearable or health-centric apps of its own. A new motion co-processor introduced in the iPhone 5S last fall, called the M7, works alongside the main chip in the device to continuously measure motion data without draining battery life. Apple said last fall that M7 would enable a new generation of health and fitness apps, but so far, only a handful of apps -- including Nike+ Move, DayOne, Runtastic, and Strava Run -- take advantage of the chip.
The ad released during the Stanley Cup on Wednesday doesn't show features of HealthKit but instead demonstrates apps and accessories already on the market.
Apple shows the customers tracking their progress with the iPhone and third-party accessories such as the Wahoo Fitness Blue SC Speed/Cadence Sensor, Withings Health Mate, Zepp Golf Sensor, Misfit Shine, and Adidas miCoach Smart Ball.
Here are the lyrics to the version of "Chicken Fat" used in the ad:
Touch down, Every morning, Ten times! Not just, Now and then. Once more on the rise. Nuts to the flabby guys! Go, you chicken fat, go away! Go, you chicken fat, go! Running, (two) (Run) Like a tortoise, (Okay) Too far, and too slow. Now double up, ready! (Running) Run two three four, (Like a hare) Run two three four, (Now you are) Run two three four, (Getting there) Run two three four, Go you (Run two three four) Chicken fat, (Run two three four) (Go away!) Everybody sing! Go, you chicken fat, go! Go! Go! Dismissed!

Wednesday, 4 June 2014

8 Things You Didn’t Know About Apple’s New iOS 8

Get ready for widgets, better OSX integration, family sharing and more

1. Interactive NotificationsBut iOS 8 promises lots of little new improvements, too. To boot:
Giving up Android’s far-superior notification center feature was my biggest sacrifice when I converted from Android to iOS for the iPhone 5. Apple’s now promising a notification center that’s far more customizable, with third-party widgets ranging from ESPN for sports scores to eBay for staying on top of your bidding game. These widgets will let you perform certain tasks right from iOS’s “Today” screen. Finally.
2. Better Keyboards
Apple, the company oh-so-famous for its walled gardens, has also for the first time opened up iOS to third-party keyboard apps. Among these is Swype, which lets users, well, swipe their fingers across the keyboard to type out words, another feature long-enjoyed by Android users but lacking from iOS. Apple’s iOS 8 is also coming with QuickType, a predictive typing feature that’s new to iOS but old hat to Android users.
3. OSX Integration
Oh, joyful day: iOS and OSX, Apple’s desktop OS, are about to get much closer. With iOS 8 and Apple’s upcoming OSX 10.10 Yosemite, you’ll be able to make calls and send SMS text messages (not just iMessages) from your Apple desktop or laptop remotely via your iPhone. It’s probably good to be a little bit skeptical about this, though: Apple’s previous attempt at marrying iOS iMessages with OSX has not gone well.
Some other nice features: You’ll also be able to “handoff” documents from an iOS device to an OSX machine and vice-versa, and it’ll be easier for OSX machines to activate an iOS device’s wireless hotspot mode.
4. Muting Conversations
Ever been trapped in a terrible iMessage conversation with a bunch of people you don’t care about, but you’re too nice to leave it outright? Good news: You can now mute those awful chats, meaning you’ll still get the messages but you won’t be bothered by alerts about them. Nice.
5. New Photos App
Apple’s new Photos app will let you view and edit images from across your myriad i-Devices, which is nice. But there’s even bigger news for the iPhoneographers out there: iOS 8′s camera will natively support selecting different points for focus and exposure, which only third-party apps could previously do. And Apple’s also letting third-party apps get under the camera’s hood, finally allowing access to more manual controls.
Translation? People who really love photography will get more out of iOS 8—and, by logical extension, Apple’s next iPhone—than any Apple iOS to date.
6. Hey, Siri
Great news, lazy people: Siri’s getting voice activation. Just say, “Hey, Siri.” Which is maybe a little friendlier than “Hello, Glass.”
7. Family Sharing
Up to six family members will soon be able to share app purchases across their multiple devices. The catch: All those devices need to be tied to the same credit card—no Netflix-style password-swapping here. The family sharing feature also means stuff like calendars can be shared across devices, meaning you’ll never have to leave notes on the fridge again.
8. Wi-Fi Calling
Stuck somewhere with Wi-Fi access but crappy cell reception? Then you’re in luck: iOS 8 will enable voice calls over Wi-Fi, though the feature will probably be carrier-dependent. If carriers were smart, though, they’d see it as a good way to get even less traffic crossing their already-strained networks—if an iPhone user is on Wi-Fi to make calls at a given moment, they’re presumably also using Wi-Fi, not mobile data, to use their data-intensive apps.